12/18/2007

Old ScreenShots...

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This was 'bomberMode' using emptyRun, an old engine I made that is just a game loop with helpful functions in its local namespace.

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This is from a missle command style prototype.

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This was my favorite, 'drivingMode,' which has sound and the car can be moved around. The projectiles used vector velocities and were part of a collision system with pygame.Rect's.

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'Cannon Mode' used parabolic paths for projectiles and had gravity and velocity parameters. The boxes explode and distribute debris (particle EFX). This was a more advanced prototype of the features tested in the previous examples.

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specialTest or ssMan was the culmination of the efforts on the togo engine. Animations, collision detection, physics, behavior sequences, etc.

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