1/02/2008

Early EFX implementation (custom class)

I implemented an effects class that utilizes Sprites as its basis. This allows for the efx to be attached_to(objs), thus allowing for the efx to be layered appropriately within the map structure:

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Here is an example of a 'drunk' state, with booze bubbles (or whatever).

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This effect hopes to indicate when an ent takes damage (from bullets).

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And finally, this is a (lame) burning effect (need to add the smoke!).

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PS: ...hey, this isn't smoke!!

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