Combined Test (menu & map)


The map, gui, and text elements have their own layers, which are ordered accordingly. The console has also been implemented, trapping input using state-specific event handling and executing from the Scene's scope.

Unfortunately, the gui adds overhead that makes it too costly to order the tiles using layers, so the ordering glitch is back.


shang said...


Do you have an active email address I could contact you at? I've been thinking about adding dedicated support into Opioid2D for isometric tilemaps and it might be helpful to go through the specific features your game needs in more detail.

Zorbicon Heptis said...
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